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	<title>Santa Barbara Improv Workshop &#187; glossary</title>
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		<title>Glossary: Questions</title>
		<link>http://www.sbimprov.com/blog/2006/09/17/glossary-questions/</link>
		<comments>http://www.sbimprov.com/blog/2006/09/17/glossary-questions/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 04:31:00 +0000</pubDate>
		<dc:creator>alanirwin</dc:creator>
				<category><![CDATA[glossary]]></category>

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		<description><![CDATA[I come from an improv background which advocated NO QUESTIONS. The core reasoning around this rule is based on very sound, scene building principles. A questions doesn&#8217;t usually add information to a scene. And what&#8217;s worse, a question typically demands that your partner supply additional, specific information.
A question is usually asked to avoid defining something [...]]]></description>
			<content:encoded><![CDATA[<p>I come from an improv background which advocated NO QUESTIONS. The core reasoning around this rule is based on very sound, scene building principles. A questions doesn&#8217;t usually add information to a scene. And what&#8217;s worse, a question typically demands that your partner supply additional, specific information.</p>
<p>A question is usually asked to avoid defining something or to avoid providing information. &#8220;What are you doing?&#8221; is a typical, blatant example. But more subtle examples can be easily found, such as:&#8221;Why did you do that?&#8221;; &#8220;Where are you taking that?&#8221;; and &#8220;How long have you been there?&#8221;. All of these accept the partner&#8217;s offer, but do not add anything to the scene. This is one form of wimping.</p>
<p>Instead of asking these questions, the performer should directly provide the answer. &#8220;What are you doing?&#8221; becomes &#8220;Please stop chopping down that tree!&#8221;. &#8220;Why did you do that?&#8221; becomes &#8220;I hate when you become so competitive&#8221;. &#8220;Where are you taking that?&#8221; can become &#8220;Mother needs that money, now&#8221;. And finally, &#8220;How long have you been there?&#8221; is stronger as &#8220;Please don&#8217;t tell anyone you saw me take the diamond&#8221;. Each of these statements add more to the scene, giving something to the partner to work with.</p>
<p>If you catch yourself asking a question during a scene, you can recover by immediately answering the question. Then it appears like a rhetorical question was asked. In the previous paragraph, each question could have been immediately followed by its strong statement counterpart, creating a 2 line, question/answer dialog that sounds natural.</p>
<p>As a final thought, keep in mind the reasoning behind the rule. It&#8217;s not that all questions are inherently bad. The real issue is whether a question adds information to a scene or requires the questioned player to add information. The question &#8220;When are you going to stop making a fool of yourself?&#8221; doesn&#8217;t really require an answer. It adds its own information to the scene. That&#8217;s the real test of whether a player has avoided wimping.</p>
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		<title>Glossary: Yes And</title>
		<link>http://www.sbimprov.com/blog/2006/08/27/glossary-yes-and/</link>
		<comments>http://www.sbimprov.com/blog/2006/08/27/glossary-yes-and/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 02:19:00 +0000</pubDate>
		<dc:creator>alanirwin</dc:creator>
				<category><![CDATA[glossary]]></category>

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		<description><![CDATA[The term Yes And is a short hand reference to the concepts of Acceptance and Addition. These are core concepts of improv; actually the core concepts of improv.
In an improvised scene, the players are building everything from scratch: setting, plot, and characters. It is critical that when one player defines some component of a scene [...]]]></description>
			<content:encoded><![CDATA[<p>The term Yes And is a short hand reference to the concepts of Acceptance and Addition. These are core concepts of improv; actually the core concepts of improv.</p>
<p>In an improvised scene, the players are building everything from scratch: setting, plot, and characters. It is critical that when one player defines some component of a scene (mimes an object, performs an action, refers to an event, or endows another player with some attribute), all the other players immediately accept that component as a real part of the scene.</p>
<p>For example, if I mime placing a table on the stage, it&#8217;s important that any other players walk around the table rather than right through it. If my partners walk through the mimed table, then the audience can see there is a problem, but what do they believe as the scene goes forward &#8211; is there a table, or not?</p>
<p>Accepting that the table is now part of the scene is the YES.</p>
<p>Beyond just accepting the table, if my partner mimes adding a vase of flowers to the table, then the audience senses a more interesting environment. And there is a subtle expectation that this is an important table and worthy of attention.</p>
<p>Adding an object to the table is the AND.</p>
<p>I use the physical, mimed example to simplify the concept, but Yes And is even more important to endowments between the characters. If I say the line &#8220;you don&#8217;t pay enough attention to our kids&#8221; to my partner, and the response is &#8220;that&#8217;s because we don&#8217;t have kids!&#8221;, well that&#8217;s funny, but where do we go from there? Do we have kids? Do we not have kids? What does the audience understand?</p>
<p>Instead, the line &#8220;that&#8217;s because I&#8217;ve never liked our kids&#8221; accepts my original premise, and adds more information about the kids and the player&#8217;s feelings about them. Now we can keep building the scene together. A good example of Yes And.</p>
<p>There are a lot of &#8220;rules of thumb&#8221; for improv, and they cover a range of styles and methods for generating scenes. They&#8217;re not necessarily hard and fast rules, and most can be creatively broken from time to time. But the concept of Yes And is a core concept to all of improv. Few things can shut down a scene quicker than not accepting, and a scene without additon will often seem lost or random. I&#8217;ll talk about how Blocking and Denying &#8211; the opposite of Yes And &#8211; can drag down a scene in another post.</p>
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